![]() Thankfully, all of your mercs are agile climbers. If you've got a marksman in your squad, you'll want to get them up high, whether that's a guard tower or just the roof of a building. Spending time scouting in real-time before you engage enemy forces will help you pick a better position for your assault, for instance. You can always improve these invisible odds. But without that number making you doubt yourself, you'll be more likely to accept the risk. You can simply listen, too, as your mercs will literally tell you if it's a risky shot. ![]() You won't be able to figure out the exact odds yourself, but you can make a good guess based on the stats of the merc in question, how far away the enemy is, what their stance is, and if they are behind cover. The other benefit of the odds not being displayed is that it forces you to pay more attention. I was bolder, braver and frequently surprised. I thought I'd miss it, when in fact I ended up revelling in my ignorance. The likelihood of you hitting your target feels like essential information, allowing you to prioritise enemies and reposition your squad for a more effective assault. Unlike XCOM and the majority of games in this vein, Jagged Alliance 3 eschews telling you the odds-a move Han Solo might appreciate but which I was slightly worried about.
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